- Elements7
- Player cap90%
- Per item point1.5%
- Damage cut50%
Every character and every monster carries seven resistances: ice, poison, lightning, fire, earth, wind and water. A resistance is a plain chance: with 30% ice resistance three freezes out of ten do not land. Every source adds up - the pendant, both rings and the master skill tree - and a player never goes above 90%.
A resistance also takes the edge off the damage of a skill of its element: 50% of the resistance comes off the hit. With the rate at 50%, a 40% fire resistance cuts Inferno by 20%.
Iron Defense makes a character immune to every element while it lasts, and a monster at 100% is immune to that element - raid bosses are. A Soul Potion raises ice and lightning resistance by half of what the character already has.
Rings and pendants
A ring or a pendant carries one element. Its points are level + 1, an excellent one adds level + 2 more - exactly what the item tooltip counts - and every point is worth 1.5%. Two rings and a pendant of one element add up.
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Ring of Ice
Ice
Ring of Ice
Base Score: 14
Gear Score: 14
Ice resistance: 1%
Durability: [50/50]
Minimum level required: 80
-
Ring of Poison
Poison
Ring of Poison
Base Score: 12
Gear Score: 12
Poison resistance: 1%
Durability: [50/50]
Minimum level required: 77
-
Pendant of Lighting
Lightning
Pendant of Lighting
Base Score: 15
Gear Score: 15
Lightning resistance: 1%
Durability: [50/50]
Minimum level required: 101
-
Pendant of Fire
Fire
Pendant of Fire
Base Score: 11
Gear Score: 11
Fire resistance: 1%
Durability: [50/50]
Minimum level required: 93
-
Ring of Fire
Fire
Ring of Fire
Base Score: 21
Gear Score: 21
Fire resistance: 1%
Durability: [50/50]
Minimum level required: 90
-
Ring of Earth
Earth
Ring of Earth
Base Score: 27
Gear Score: 27
Earth resistance: 1%
Durability: [50/50]
Minimum level required: 98
-
Ring of Wind
Wind
Ring of Wind
Base Score: 31
Gear Score: 31
Wind resistance: 1%
Durability: [50/50]
Minimum level required: 104
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Pendant of Ice
Ice
Pendant of Ice
Base Score: 24
Gear Score: 24
Ice resistance: 1%
Durability: [50/50]
Minimum level required: 114
-
Pendant of Wind
Wind
Pendant of Wind
Base Score: 30
Gear Score: 30
Wind resistance: 1%
Durability: [50/50]
Minimum level required: 122
-
Pendant of Water
Water
Pendant of Water
Base Score: 32
Gear Score: 32
Water resistance: 1%
Durability: [50/50]
Minimum level required: 126
| Level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1% | 3% | 4% | 6% | 7% | 9% | 10% | 12% | 13% | 15% | 16% | 18% | 19% | 21% | 22% | 24% |
| Excellent | 4% | 7% | 10% | 13% | 16% | 19% | 22% | 25% | 28% | 31% | 34% | 37% | 40% | 43% | 46% | 49% |
Master skill tree
Three master skills add resistance in percent on top of the jewellery, one rank at a time. Only whole percents count.
| Skill | Element | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Add Ice Resistance | Ice | 2.4% | 4.04% | 5.56% | 6.96% | 8.26% | 9.46% | 10.58% | 11.58% | 12.52% | 13.36% |
| Add Poison Resistance | Poison | 2.4% | 4.04% | 5.56% | 6.96% | 8.26% | 9.46% | 10.58% | 11.58% | 12.52% | 13.36% |
| Add Lightning Resistance | Lightning | 2.4% | 4.04% | 5.56% | 6.96% | 8.26% | 9.46% | 10.58% | 11.58% | 12.52% | 13.36% |
Elements and skills
Which skills carry which element. The target rolls its resistance against the skill's effect - freeze, poison, knock-back - and the same resistance trims the skill's damage.
| Element | Skills of this element |
|---|---|
| Ice | Ice, Ice Storm, Ice Arrow, Order of Protection, Order of Restraint, Order of Tracking, Order of Weaken, Strike of Destruction, Chain Drive |
| Poison | Poison, Decay, Fire Slash |
| Lightning | Lightning, Cometfall, Earthshake, Chain Lightning, Pollution, Lightning Shock |
| Fire | Fire Ball, Flame, Hellfire, Inferno, Nova, Explosion, Flame Strike, Beast Uppercut |
| Earth | Meteorite, Rageful Blow, Killing Blow, Dragon Roar |
| Wind | Twister, Twisting Slash, Death Stab, Penetration, Requiem, Gigantic Storm, Dark Side, Dragon Slasher |
| Water | Aqua Beam |
Weapon element
A weapon can drop with one of the seven elements and a power in percent - "Fire element +15%" on its tooltip. A plain hit, a skill without an element and a skill of the same element grow by that power; a skill of another element ignores the weapon. Then the target's resistance to the element cuts the hit the way it cuts a skill: 50% of the resistance comes off.
Where a weapon gets its element: the chance a drop carries one and the range of its power. The power is the lower of two rolls, so the top of the range is rare.
| Source | Chance | Power |
|---|---|---|
| Regular drop and event bags | 5% | +3% – +8% |
| Excellent drop | 8% | +5% – +12% |
| Ancient set drop | 8% | +5% – +12% |
| Monster drop, one-hand weapon | 8% | +5% – +15% |
| Monster drop, two-hand weapon | 8% | +5% – +15% |
| Moss Merchant | 12% | +8% – +18% |
Monsters
A monster's resistances are percents on the same scale: a base by model plus a bonus by the reset bracket of its map, goldens with a bonus of their own, raid bosses immune. They are not shown in game; the higher the map, the more often a freeze is shrugged off.