Selected Server Main X50 Offline
Resistances
  • Elements7
  • Player cap90%
  • Per item point1.5%
  • Damage cut50%

Every character and every monster carries seven resistances: ice, poison, lightning, fire, earth, wind and water. A resistance is a plain chance: with 30% ice resistance three freezes out of ten do not land. Every source adds up - the pendant, both rings and the master skill tree - and a player never goes above 90%.

A resistance also takes the edge off the damage of a skill of its element: 50% of the resistance comes off the hit. With the rate at 50%, a 40% fire resistance cuts Inferno by 20%.

Iron Defense makes a character immune to every element while it lasts, and a monster at 100% is immune to that element - raid bosses are. A Soul Potion raises ice and lightning resistance by half of what the character already has.

Rings and pendants

A ring or a pendant carries one element. Its points are level + 1, an excellent one adds level + 2 more - exactly what the item tooltip counts - and every point is worth 1.5%. Two rings and a pendant of one element add up.

  • Ring of Ice Ice
  • Ring of Poison Poison
  • Pendant of Lighting Lightning
  • Pendant of Fire Fire
  • Ring of Fire Fire
  • Ring of Earth Earth
  • Ring of Wind Wind
  • Pendant of Ice Ice
  • Pendant of Wind Wind
  • Pendant of Water Water
Level +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Normal 1% 3% 4% 6% 7% 9% 10% 12% 13% 15% 16% 18% 19% 21% 22% 24%
Excellent 4% 7% 10% 13% 16% 19% 22% 25% 28% 31% 34% 37% 40% 43% 46% 49%

Master skill tree

Three master skills add resistance in percent on top of the jewellery, one rank at a time. Only whole percents count.

Skill Element Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
Add Ice Resistance Ice 2.4% 4.04% 5.56% 6.96% 8.26% 9.46% 10.58% 11.58% 12.52% 13.36%
Add Poison Resistance Poison 2.4% 4.04% 5.56% 6.96% 8.26% 9.46% 10.58% 11.58% 12.52% 13.36%
Add Lightning Resistance Lightning 2.4% 4.04% 5.56% 6.96% 8.26% 9.46% 10.58% 11.58% 12.52% 13.36%

Elements and skills

Which skills carry which element. The target rolls its resistance against the skill's effect - freeze, poison, knock-back - and the same resistance trims the skill's damage.

Element Skills of this element
Ice Ice, Ice Storm, Ice Arrow, Order of Protection, Order of Restraint, Order of Tracking, Order of Weaken, Strike of Destruction, Chain Drive
Poison Poison, Decay, Fire Slash
Lightning Lightning, Cometfall, Earthshake, Chain Lightning, Pollution, Lightning Shock
Fire Fire Ball, Flame, Hellfire, Inferno, Nova, Explosion, Flame Strike, Beast Uppercut
Earth Meteorite, Rageful Blow, Killing Blow, Dragon Roar
Wind Twister, Twisting Slash, Death Stab, Penetration, Requiem, Gigantic Storm, Dark Side, Dragon Slasher
Water Aqua Beam

Weapon element

A weapon can drop with one of the seven elements and a power in percent - "Fire element +15%" on its tooltip. A plain hit, a skill without an element and a skill of the same element grow by that power; a skill of another element ignores the weapon. Then the target's resistance to the element cuts the hit the way it cuts a skill: 50% of the resistance comes off.

Where a weapon gets its element: the chance a drop carries one and the range of its power. The power is the lower of two rolls, so the top of the range is rare.

Source Chance Power
Regular drop and event bags 5% +3% – +8%
Excellent drop 8% +5% – +12%
Ancient set drop 8% +5% – +12%
Monster drop, one-hand weapon 8% +5% – +15%
Monster drop, two-hand weapon 8% +5% – +15%
Moss Merchant 12% +8% – +18%

Monsters

A monster's resistances are percents on the same scale: a base by model plus a bonus by the reset bracket of its map, goldens with a bonus of their own, raid bosses immune. They are not shown in game; the higher the map, the more often a freeze is shrugged off.

Account

Login

New account

Registration

Registration is disabled.