Chaos Castle
A solo battle against players and monsters on a collapsing arena.
Ticket and entry
Buy a ready-made Armor of Guardsman from an NPC shop; no crafting is required. Examples: Lumen the Barmaid in Lorencia (123, 135), Potion Girl Amy in Lorencia (127, 86), Elf Lala in Noria (173, 125) and Caren the Barmaid in Devias (226, 25). Its base price is 5,000 Zen, with a separate tier-dependent fee charged on entry.

Stand in a regular town's safe zone, right-click Armor of Guardsman in your inventory and confirm entry. No entry NPC is needed. One ticket is consumed completely per visit.
The server automatically chooses your CC tier from your current resets. The same ticket works for every tier; character level, class and Master Level do not determine your bracket.
| Event tier | Entry fee, Zen |
|---|---|
| CC1 | 25,000 |
| CC2 | 80,000 |
| CC3 | 150,000 |
| CC4 | 250,000 |
| CC5 | 400,000 |
| CC6 | 650,000 |
| CC7 | 1,000,000 |
Schedule
Entry closes every 2 hours: at 01:00, 03:00, 05:00, 07:00, 09:00, 11:00, 13:00, 15:00, 17:00, 19:00, 21:00 and 23:00, server time.
Entry opens 5 minutes beforehand. Combat starts the moment entry closes and lasts up to 10 minutes. Example: enter at 00:55-01:00, fight 01:00-01:10. The map closes 1 minute after results are issued.
The event can start with one participant; up to 70 players can enter each tier. This is a solo PvP/PvE event. Parties are not allowed.
Preparation
- Party: leave your group before entering.
- Mounts: unequip Uniria, Dinorant or Fenrir.
- Character state: finish any duel or guild war; close your personal shop, trading and crafting windows.
- Transformation: remove any effect that changes your character's appearance.
- Location: use the ticket in a town safe zone, not on another event map.
- PK and Zen: murderer PK status blocks entry; carry the ticket and enough Zen for the entry fee.
Winning
Defeat monsters and other participants while staying away from the arena edge. The floor shrinks as the combined number of remaining players and monsters falls to 40, 30 and 20.
A dying monster has a 50% chance to knock nearby players back. Falling off the arena or dying eliminates you. Avoid the edge even after killing a monster.
The event ends early when only one player remains and all monsters are dead. If time expires with no monsters left, the surviving player with the highest combat score wins: 2 points per monster and 1 per player. If monsters remain, there is no winner and no main prize.
Winner's reward
All tiers CC1-CC7 use the same item reward: a guaranteed Box of Jewels (5), plus a separate 30% chance for one additional item. The bonus roll is split equally between Talisman of Chaos Assembly and a random Ancient item.


| Outcome | Overall probability |
|---|---|
| Box of Jewels (5) only | 70% |
| Box of Jewels (5) + Talisman of Chaos Assembly | 15% |
| Box of Jewels (5) + random Ancient item | 15% |
The additional item does not replace the box. No fixed Zen or Epic Coins / Epic Bonus victory payout is configured.
Experience and rankings
Base experience is calculated as player kills multiplied by the first column, plus monster kills multiplied by the second. This is separate from the combat score used to select the winner. The CC ranking records event points, not the number of wins.
| CC | EXP per player kill | EXP per monster kill |
|---|---|---|
| 1 | 1kk | 500k |
| 2 | 1.5kk | 100k |
| 3 | 2kk | 1.5kk |
| 4 | 2.5kk | 2kk |
| 5 | 3kk | 2.5kk |
| 6 | 3.5kk | 3kk |
| 7 | 4kk | 3.5kk |
Which resets each level admits
| Level | Resets |
|---|---|
| CC1 | 0 - 4 |
| CC2 | 5 - 9 |
| CC3 | 10 - 19 |
| CC4 | 20 - 39 |
| CC5 | 40 - 69 |
| CC6 | 70 - 124 |
| CC7 | 125 - 215 |
Your reset count decides the level, not your character level, class or master level. You cannot enter a level above or below your own.
Updated: 07.09.2026