Selected Server Main X50 Offline
Gameplay Collections, fruits, the Spire
Gameplay

Collections

Submit equipment, earn permanent bonuses and climb the collection rankings.

How collections work

Collections turn equipment into permanent character bonuses. There are currently 13 categories and 435 entries. You can work on multiple categories in any order, including equipment for other classes. There is no separate character-level or reset requirement for submitting items.

A successfully submitted item is permanently removed from your inventory. This is not storage or a preview: the collection window cannot return it. Do not submit equipment you intend to wear or sell.

Each entry requires one matching item. Submitting duplicates of a completed entry cannot increase progress or bonuses. Finding, wearing or storing an item does not register it automatically.

Submitting an item

  • Open Collections: select Collections in the client's main menu. No NPC, ticket or separate Zen fee is required.
  • Select a category and entry: hover over the item in the grid to inspect its requirements. Click it to see its name and individual bonus below the grid.
  • Press Register: the inventory selection opens. Unequip worn equipment into your backpack first.
  • Choose the item: click the intended instance in your inventory and review it in the confirmation window.
  • Confirm Add Item: the server checks its properties, consumes the matching item and saves your progress. Close cancels before submission.

All shows every entry, Missing only unfinished entries, and Owned those already submitted. Owned does not mean items currently in your backpack. Use the mouse wheel to scroll long category lists and item grids.

Item requirements

A matching name is not enough: the selected entry checks item properties. A more expensive or more highly upgraded item is not necessarily accepted. For example, an entry asking for +6 rejects both +5 and +7.

PropertyMatching rule
Item typeMust be the exact item of the selected entry. A similar model or another weapon cannot replace it.
Upgrade level +NMust match exactly when specified. A higher level is not a substitute.
Additional option, AddMust match exactly when specified. An extra Add level can also prevent submission.
Luck and SkillAn entry may require an option to be present or absent. Either is accepted when there is no restriction.
Excellent optionsEvery required option must be present. Additional Excellent options are allowed.
QuantityEvery current entry requires 1 item. Completed entries do not accept duplicates.

The current catalog has no separate Excellent-option rank, minimum number of arbitrary Excellent options, or Harmony-level requirements. This does not remove the specific Excellent options required by an entry. Rewards are fixed per entry: extra options, Ancient status or a more valuable instance do not increase the bonus.

Categories and bonuses

Every completed entry grants its bonus immediately; you do not have to finish the entire category. Items within the same category may grant different amounts and types of bonuses. Inspect the selected entry's reward below the grid before submitting it.

The table shows the sum of all entry bonuses in each fully collected category. This is not a separate reward for the last item: the bonuses accumulate as you collect.

CategoryEntriesTotal bonuses from all entries
Swords33MP +5,448; speed +64; damage +6%; Excellent chance +6%; Double Damage +1%; Ignore Defense +2%.
Axes9MP +539; speed +6.
Maces and Scepters16MP +2,778; speed +33; damage +2%; Excellent chance +2%; Ignore Defense +1%.
Spears12MP +1,364; speed +16; damage +1%; Excellent chance +1%.
Bows and Crossbows21MP +3,025; speed +35; damage +2%; Excellent chance +1%.
Staffs26MP +4,846; speed +56; damage +3%; Excellent chance +2%.
Shields22HP +1,559; defense +2%; Critical resistance +2%.
Helmets51HP +4,207; defense +2%; damage reduction +1%; Critical resistance +2%, Excellent resistance +1%.
Armors58HP +6,221; defense +11%; damage reduction +8%; Critical resistance +14%, Excellent resistance +11%.
Pants58HP +5,488; defense +5%; damage reduction +3%; Critical resistance +6%, Excellent resistance +3%.
Gloves54HP +4,013.
Boots58HP +4,512; defense +1%; damage reduction +1%; Critical resistance +1%, Excellent resistance +1%.
Wings17SD +16%; damage reflection +17%.

Speed applies to physical and magic attacks; the damage bonus affects physical and magic damage. Double Damage and Ignore Defense increase their respective chances. Percentages in the table are sums of collection parameters, not a prediction of final damage or defense: the server applies individual entry bonuses during character calculations.

Current collection rewards do not increase experience, drop rate or Zen drops. There is no additional milestone reward for completing a certain number of categories. View your accumulated bonuses in the Collection Bonus effect tooltip.

Saved progress

Progress and bonuses belong to the individual character, not the whole account. Another character on the same account collects separately. An ordinary reset, death or relog does not clear submitted entries; saved bonuses are reapplied after login.

You do not need to wear submitted equipment: it has already been consumed. Changing equipment or guild does not remove your personal progress. Deleting the character also deletes their collections.

Collection rankings

On the website, open Rankings and select Collections under the character or guild rankings. Collected items counts completed entries; completed categories counts categories with every entry filled. They are different measures of progress.

  • Characters: more completed entries means a higher position. Ties use character name order; resets and Gear Score do not determine this ranking.
  • Details: the ranking dialog breaks down completed entries by category.
  • Guilds: scores sum the progress of current members. The same entry completed by two characters contributes two guild points. Ties use the number of contributing members, then guild name.
  • Changing guilds: personal collections remain with the character, and their contribution belongs to their current guild. The ranking does not grant a shared guild stat bonus.

Only current categories count. Removed legacy categories do not increase the score, even if old records still exist. Items are submitted in the game; the website only displays rankings.

If an item is rejected

  • Properties: check the exact item, upgrade level, Add, Luck, Skill and required Excellent options again.
  • Entry: make sure it is unfinished and you selected the correct collection entry.
  • Inventory: keep the item in the backpack, not equipped or stored in the warehouse.
  • Open windows: close trading, NPC shops, your personal shop, the warehouse and Chaos Machine.
  • Loading: wait for progress to load just after login. Pause briefly if the server reports that actions are too frequent.

If validation fails, the item is neither registered nor consumed. A successful submission marks the entry as collected, increases the counter and applies the bonus without a separate reward-claim step.

Updated: 05.09.2026

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