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Guilds and Castle Siege Guild system and siege rules
Guilds and Castle Siege

Castle Siege

Registering your guild, the castle treasury, and the prize for winning.

What Castle Siege is

Once a week, guilds fight over the castle for control of its taxes and hunting zone. Registration for the next siege now happens on the website instead of in game.

Registering your guild

  • Only the guild master can register, from their own account.
  • Registration opens automatically the moment a new siege cycle starts on the server, and stays open for a fixed window afterward - check the Castle Siege page in the main menu for the exact countdown.
  • Cost: a registration fee in Zen, charged from the guild master's website bank, not the in-game warehouse.
  • The current castle owner cannot register to attack its own castle.

The castle treasury

While a guild holds the castle, a treasury quietly builds up alongside it:

  • A cut of every website donation tops up the treasury in Epic Coins - this does not reduce what the buyer receives, it is added on top.
  • A share of the Market's trade tax feeds the same treasury, in whichever currency the trade was made: Zen, Epic Coins, or jewels.
  • The registration fee itself is added to the castle's own Zen funds.

Winning the siege

When a new guild takes the castle, the treasury pays out:

  • All the accumulated Epic Coins and jewels go to the winning guild's master, in full - this is the prize for winning.
  • Zen stays with the castle. It is not paid out; the new owner spends it in game the same way the old owner did.
  • The Epic Coins side of the treasury restarts for the new reign, and building it back up starts again from scratch.

Every change of hands is recorded - see the Siege History table on the Castle Siege page for who held the castle and what they won.

Updated: 31.08.2026

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